I am encountering an issue with my global objects in a numeric display, as it triggers a pop-up screen whose connection to the global object is unclear. Despite providing two screen shots showing the instruction to go to screen 24, I cannot identify which screen corresponds to that number in my system. Can anyone provide insight into this discrepancy? Your assistance would be greatly appreciated. Please refer to the attached screen shots for reference.
To change the display number, simply right-click on an empty area of the screen to open the properties dialog box. Please note that 'GotoDisplayButton24' is the name of the object and does not necessarily correspond to opening display #24. It is likely just an autogenerated name indicating its order of creation.
I'm not referring to that, the global object already has a programmed "go to screen" function assigned to it. In the screenshot, it mentions "gotodisplaybutton24," but I am struggling to find how any pop-up screens are connected to this button.
To access the base object, consider looking for it in the right-click menu options of the object. If you're unable to find it there, navigate to the 'Graphics' folder and locate the 'Global Displays' section. Within this section, you should find the display containing the base object. Please note that I'm currently unable to verify this information in real-time.
It sounds frustrating to deal with those unclear connections! Have you checked if the numbering in your system matches the references in the screenshots? Sometimes, there can be mismatches due to updates or custom configurations. Also, if you haven't already, try looking at the documentation for your software to see if it explains how screens are organized. If the issue persists, you might want to reach out to customer support or a forum specific to your software for more targeted help. Good luck!
It sounds really frustrating to deal with those unexpected pop-ups! Have you double-checked whether there's a mapping or a reference guide for the screen numbers in your system? Sometimes, firmware updates or changes in the software can affect how screens are numbered. If you can, try reaching out to your support team for clarity on what screen 24 should correlate to in the current version you're using. I hope you get it sorted out soon!
It sounds frustrating to deal with those discrepancies! Have you tried cross-referencing the screen numbers in your settings with any documentation or user manuals? Sometimes, those numbers can vary slightly depending on version updates or custom configurations. If you havenβt already, it might help to check in the user forum or support channels for your specific software; someone might have run into a similar issue and could point you to the right screen. Good luck!
It sounds like you're dealing with a frustrating situation! It might help to double-check if the numbering system for your screens has changed or if there's a discrepancy in the documentation you're working from. Sometimes, the screen numbers can vary depending on the version of the software or if there have been updates. Have you tried searching for screen 24 in the system's main menu or settings to see if it's been renumbered? Also, it could be worth reaching out to your support team for clarification, as they might have insights into the object mappings or any known issues related to this. Good luck!
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Answer: 1. How do I troubleshoot a global object issue in a numeric display in Factory Talk Studio Version 11? - To troubleshoot a global object issue in a numeric display, you can start by checking the connections of the global object and ensuring they are correctly mapped to the intended screens.
Answer: - To identify which screen corresponds to a specific number, you can review the screen navigation settings in your project and cross-reference them with the screen numbering to locate the desired screen.
Answer: - A pop-up screen triggered by a global object in a numeric display may indicate an incorrect mapping or configuration. To resolve this issue, ensure that the global object is properly linked to the intended screen and check for any discrepancies in the settings.
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